DisplaySubsystem

Description

UE5 GameInstanceSubsystem for cross display playercontroller data transfere to local world states.

Features

Propagate display informations and operations trhough GameInstance blueprint. GameInstance as worldstate manager across multiple displays.

Preformance

Possible performance matrix for an instance actor manager to extend PCG with LOD per display without drawing it twice

Specifications

Support for multiple displays with different world views and states, managed via an instance spawner. Improved preformance with PCG distance LOD system which supports nanite and instancing, it also allows distance-based GPU-driven HLSL instance drawing.