Orbital Controll System

Description

Controller rebase system for large scale planetary systems. It uses an AActor Component Instancing system for pcg based runtime lods and event based gpu driven rendering with HLSL Custom Nodes.

Features

Artist controlled building through blueprints, adaptable to procedural generation. Client owned worldstate for possible multiplayer support through FLAG updates with server authority (possible anticheat ai). Distance based per object LOD through pcg, use graphs to fade details or swap to not just lod but totally different staticmesh group.

Performance

Specifications